Candle flame simulated using Maya Fluid, rendered in Arnold. The base resolution ratio was quite high, 7 to 1. Mostly for the viscous smoke of the candle and to get a better shape of the flame.
I don't really use auto resize that much, but in this case, I used the auto-resize because it was difficult for my home hardware to handle a huge amount of voxels for every frame.
Candle 3d model by:
"Adventurer's Camp - Candles" (https://skfb.ly/6R9sH) by Ruben Van Ostaeyen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).