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Raja(king) - Cartoon character

Portrait render with Arnold in Maya, rigged using advanced skeleton.

Portrait render with Arnold in Maya, rigged using advanced skeleton.

wireframe render

wireframe render

Animation test with Mixamo; rendered in Maya viewport 2.0

Maya viewport 2.0 renders

Maya viewport 2.0 renders

Maya viewport 2.0 renders

Maya viewport 2.0 renders

Maya viewport 2.0 renders

Maya viewport 2.0 renders

Maya viewport 2.0 renders

Maya viewport 2.0 renders

Character design by Mahmudul Hasan

Character design by Mahmudul Hasan

Rig setup

Rig setup

Wireframe

Wireframe

Wireframe

Wireframe

Cartoony character modeling in Maya. Here I used traditional poly modeling techniques. The character has a proper topology for deformation and completely ready for animation.
This is a sub-continental raja (king). It’s designed by one of my students, Mahmudul Hasan.
First, I threw a Mixamo rig and some Mixamo mocap data on him. Then I blended the animation in Maya's Trax editor.
This is the out of the box mocap animation. I didn't tweak anything. As you can see, the hand movements need to be a lot wider because the character has a lot of belly fat.
This was just for test purposes. Later I used Advanced Skeleton for rigging(which is in the Arnold Render); and most of the textures from www.textures.com

Date
November 28, 2020