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Photogrammetry - Shoe scan

Cover

Cover

View 001

View 001

View 002

View 002

View 003

View 003

Final Turntable

Marmoset Viewer

Elevated Laces

Elevated Laces

Raw Scan

Raw Scan

Cleaned up mesh

Cleaned up mesh

Bottom part

Bottom part

Raw Textured Turntable

Cleaned Mesh Turntable

Wireframe Turntable

Raw Scan Turntable

Raw Texture

Raw Texture

Corrected Texture

Corrected Texture

A shoe scan created using the photogrammetry method. I used Agisoft Metashape for scanning from photographs. Then I took the raw scan in Zbrush and cleaned the scan as well as sculpted some parts. Took it into Maya, made UV then to Substance painter and projected and corrected some area of the textures. I used Substance Alchemist to correct lighting of the generated Texture. Later used Photoshop to manually fix textures and generate a detailed normal map. Lastly, took everything into Marmoset for lighting and rendering.
This was very educational from my part as this is my first completed photogrammetry project.

Date
December 5, 2022